3D Visualization
& Virtual Reality

Technology

Real-time Rendering

The visual gap between offline renders, and real-time tech. is shrinking extremely fast. By utilizing modern hardware and software tools, we can render a frame in only a couple of milliseconds, enabling us to achieve an interactive digital experience, while achieving life-like visuals at the same time.

Virtual Reality

The virtual reality headset transports you into a digital, three-dimensional space, where you can move around freely, and interact with objects inside. Stroll around your future home, and get a first-person idea of what is to come.

Renders

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Yosemite National Park

Villa DEMO in Virtual Reality

Virtual Reality

The virtual reality headset transports you into a digital, three-dimensional space, where you can move around freely, and interact with objects inside. Stroll around your future home, and get a first-person idea of what is to come.

From your drawing to your eyes.

From an architectural drawing, the scene is constructed in 3D, materials are created for various surfaces, geometry is optimized to run in real-time at high frame rates, and lighting is calculated and baked into textures to achieve stunning visuals and retain the performance required for a pleasant VR experience. Every small detail, from tiny cracks on wooden surfacers to bevels on edges is crafted for realistic results at first-person range. Clutter, such as dinner plates, glasses, decorations, and various other small objects are scattered around to alleviate the emptiness of a room.

Interaction Demonstration

Exploring your future home can be an immersive experience trough virtual reality.

The quick DEMO below demonstrates a small walktrough of an office building. Unlike the preview feed, While wearing a VR headset, the motion is very smooth and not shaky.

PBR

PBR (physics-based rendering) is a modern technique of rendering materials, where each texture within a material has the purpose of emulating physical properties of the material, such as roughness, metalness, subsurface scattering, albedo, etc.

Global illumination

Global illumination is a technique for illuminating a scene, while light from a light source is bounced multiple times, and can be achieved in different ways. First and foremost is the most advanced, and also the most taxing on your hardware. Raytracing.

Ray-traced GI

Ray-traced global illumination is a ‘simulated’ technique of lighting a scene where a series of rays are being shot from the camera and traced back to the light source while bouncing around multiple times in between propagation. The perk of this method is that it produces accurate results, with the ability to have completely dynamic lighting, meaning it can be moved and manipulated in real time.

Baked GI

‘Baked’ global illumination is a technique of lighting a scene, where light in a scene is being calculated, and stored in a special texture called a ‘lightmap’. A light map is later overlaid over the scene. The perk of this method is that lighting at run time is not being calculated at all, as it is stored in textures, thus increasing the performance significantly and providing stunning visuals to boot. The drawback is that the lightning is static, and cannot be moved without re-baking the scene. The technique is popular among virtual reality projects.
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